#include "Sprite.h"

Sprite::Sprite()
{
}

Sprite::Sprite(ITexture* texture)
{
	this->texture = texture;
}

Sprite::~Sprite()
{
}


void Sprite::SetPosition(s32 x, s32 y)
{
	this->position.X = x;
	this->position.Y = y;
}

void Sprite::MoveX(s32 x)
{
	this->position.X = x;
}

void Sprite::MoveY(s32 y)
{
	this->position.Y = y;
}

void Sprite::Update()
{

}